Hopefully you've heard, but just in case you haven't, the primary IT staging system in Fountain has been camped by Dekco/NC forces for the last four days. All you have to do is open your map browser to see it.
Despite several scheduled formups and Sys-K chest beating during their alliance meeting, IT has made no serious attempt at breaking our control over the system. Several small gangs, including stealth bombers logged off in system, have tried to temporarily disable our rape cages (warp inhibitor bubbles arranged to completely cover a POS, station, or stargate) by targetting the bubbles themselves, but they've been unsuccessful thus far. Unless IT can muster a decent number of pilots to put up a defense, the system will fall to Dekco tomorrow morning when the station exits its last reinforcement timer.
Significance? Taking the system is only one objective of the 6VDT camp. We don't need to camp the system if that's all we wanted to do. The theory is that IT keeps most of their military assets in their staging system... one system. If we can camp in their assets, then they can't fight back. The vets will remember the PR- camp when the goons pulled the same ploy against BoB and took all or most of Delve. It happened again in H-W, the main NC staging system, where southern bloc forces attempted to take the system, only to be counter camped by resurgent NC forces. Now it's happening in 6VDT. In his blog, PK says that "6VDT is a joke... there aren't any assets in that system. We all evacced to Delve about 2 days before." I find that hard to believe, for two reasons: 1) In the IT meeting two+ days before the 6VDT invasion, SirMolle told his entire alliance to stop running around like headless chickens and move all their stuff back into 6VDT, and 2) There has been no major military action on IT's side since the camp began, in 6VDT or anywhere else. That's odd, considering that a 300-ish man IT fleet reinforced the 9R4 just hours before the 6VDT invasion. Yet they didn't bother to formup up when it came out of reinforcement, even knowing that Dekco forces weren't leaving 6VDT for any reason. IT hasn't been this inactive militarily since the fountain invasion began. You have to think that the 6VDT camp is having some kind of effect.
Anyway, IT is in a tough spot here. If you imagine the fountain campaign as a game of poker, SirMolle bringing INIT and Sys-K into the war was like making a re-raise. The 6VDT invasion was like Dekco responding by going "all-in" (not my analogy). Everyone that's still blue to IT is in Fountain, which probably isn't even enough to counter Dekco's blob. Additionally, Stain Wagon has begun their invasion of Querious, and Romanian-Legion has begun their invasion of Period Basis. Now everyone that has a grudge against IT or their allies is invading, and IT is surrounded on all sides. Considering this and their internal issues, I'm surprised that they're still hanging on. Granted, the "internal issues" are mostly rumors now that finfleet and x13 are gone, but rumors can do the damage of reality when alliance morale is hanging in the balance.
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In his blog, Easley makes some interesting points about the differences in leadership between Dekco and IT. Easley's analysis is pretty comprehensive, so I won't get into it, but I will say that most of these differences are reflected in their respective alliances. The goons are all about having fun and not caring who they offend while they do it. IT is about serious business. At the end of the day, the goons enjoy being on comms with each other while they crap all over everyone else in the forums and local chat. How else do you get hundreds of people to camp a system 23/7? Just from the forum leaks and listening to their alliance meeting, IT seems to be just as content insulting and conspiring against each other. I couldn't imagine enjoying myself in that kind of environment. To put it simply with an anology, the goons are the joker to IT's batman (and yes, I get the irony). For everyone that hates the goons: I totally understand why. I wasn't a fan myself, until I joined TEST. They're obnoxious and incredibly annoying... but I've never had as much fun in EVE as I've had since I joined TEST.
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A couple of 70-ish man gangs tried playing with us in 6VDT today. I was in jabber and got the alert that a fight was going on in 6VDT. When I logged on, there were 500 people in 6VDT local. Shortly thereafter, local had reached 800. That's 300 Dekco (at least) able to log on at a moments notice. Nulli bridged a mostly sniperhac fit gang next door to 6VDT and tried getting into system. We chased them around for a while in our maelstrom/drake fleet before finally getting decent tackle on them. They're entire gang was wiped out so fast that I couldn't get a lock on anything. Almost immediately after, Sys-K tried getting another 70-ish man gang into system. Their's was mostly drakes with some assorted hacs and logis. It was wiped out imediately after jumping into 6VDT. I wish I could report more from the front, but IT isn't fighting, and until they do, there isn't much to say.
Sunday, January 30, 2011
Saturday, January 29, 2011
The Fountain War in Brief
For all those out of the 'know', probably the most significant war in nulsec at the moment is being waged in the Fountain Region, currently under the control of IT alliance and their pets. The root of this war is the infamous goonswarm/IT(BoB) rivalry, which has pitched Goonswarm Federation and IT Alliance (and their former incarnations) against one another for several years. I've only been heavily involved in sovereignty warfare for about a year, so I'm not much of an authority on events prior to IT living in Delve/Fountain/Querious/Period Basis and goonswarm living in Deklein. Therefore, I will begin with more recent events. Although the conflict between goonswarm and IT has been going for years, the current phase of hostilities began when goonswarm inherited Deklein, a region rich with valuable Technetium moons. The Deklein Technetium moons provided the means by which goonswarm could rebuild themselves and begin preparing for war once again.
In addition to bolstering their own numbers, goonswarm took under their wing a new alliance known as Test Alliance Please Ignore (TEST). Under the newly formed Deklein Coalition (Dekco), each alliance grew to over 4000 people. In addition, another alliance, Wildly Inappropriate (WI. or widot) joined Dekco. At the time, goonswarm and TEST were #2 and #3 in terms of member count, and widot was not far behind. This made Dekco one of the largest forces in EVE.
It wasn't long before Dekco began its first major campaign, eliminating Evoke from Cloud Ring. They made their military debut with a massive op in which two Evoke CSAA towers (POSs building supercapitals) were reinforced and destroyed. This gave Dekco a chance to flex their muscles and show the rest of New Eden that the goonswarm bloc was back in action. Despite being fairly competent at sov warfare, Evoke could not match the numbers that Dekco (and a few bitter NC vets) could bring to the fight, and after a few valiant attempts at repelling the invaders, Evoke abandoned Cloud ring and moved on to their current home in Providence.
The Cloud Ring invasion was significant for two reasons: 1) it gave the nascent Dekco its first real shot at managing its own invasion (like a dress rehearsal for later campaigns), and 2) it put goonswarm right on the doorstep of IT-controlled Fountain. IT did not lift a finger to try and stop the Cloud Ring invasion. At the time, the majority of IT forces were deployed in the south to help The Initiative (INIT) eliminate Against All Authorities (AAA) from Catch, and they came very close to eliminating AAA from the 0.0 map completely. Around the time that the Cloud Ring campaign was coming to an end, the tide of the war in the south began to turn in favor of AAA and the Stain Wagon (SW) forces. They began to push back into Catch, and with TEST help, they kept IT busy. Goonswarm agreed to begin their push into Fountain as a means of potentially distracting IT away from the war in the south. After goonswarm took the first system in Fountain (J5A-IX) and reinforced the first station system (PNQY-Y), IT redeployed to the north to stop the goonswarm push, leaving INIT on their own against SW forces.
PNQY-Y fell into Dekco control on Dec 22, 2010. IT attempted to recapture the system several times only to be stopped in their tracks every time after the first reinforcement cycles. Despite the constant counter assaults waged against all Dekco holdings in Fountain, Dekco held firm and defeated IT forces in every engagement. Soon, the second station system (9R4-EJ) fell into Dekco hands. Despite having a very strong EUTZ presence relative to Dekco forces, IT's strategy of timing their sov structures to end their reinforcement cycles during EUTZ was not working. IT then adopted its strategy of setting their timers to come out during Australian primetime, right around downtime, where Dekco had the weakest presence. Initially, the strategy seemed to work. IT forces successfully defended their infrastructure hub (ihub) in the key jump bridge node of Z30S-A, and gained their first significant victory of the campaign. Dekco forces struck at Z30S-A again. However, this time they snuck in a massive NC-supported supercapital fleet after baiting IT to finally deploy their supercapital fleet into combat. The result was significant blow to IT morale. Two IT Titans and two IT Supercarriers were lost, vs. a single NC supercarrier destroyed. Both sides lost many regular capitals in the engagement. Dekco and NC forces held the field, destroyed the ihub, and left system with a new-found confidence in their ability to counter the IT timezone war machine.
On the same day, two corporations (X13 and Finfleet) within IT decided to issue an ultimatum to the IT leadership. The ultimatum included several points that addressed the fermenting discontent within the leadership structure. If their demands were not met, they threatened to leave the alliance. Of course, the demands were not met, and X13 and Finfleet left IT for a new alliance known as Raiden.. Coupled with the loss at Z30S-A and the departure of X13 and Finfleet (and X13's significant supercapital fleet), IT requested assistance from its allies Systematic Chaos (Sys-k), from Period Basis, and INIT, freshly evicted from Catch.
It was at this time that Dekco leadership decided that the time was right to begin their assault on the primary IT staging system of 6VDT-H. After a rousing speech by goonswarm executor TheMittani in his "State of the Goonion" address, Dekco formed up a force of just under 1000 pilots and blitzed 6VDT-H, covering every stargate, every POS, and the station with warp inhibitor bubbles to prevent anything from warping or jumping from those locations. They then proceeded a campaign to keep the system camped with several hundred people until the system fell under their control. The idea behind the extended camp is that they would trap most of IT's military resources within the station or within the POSs. At the time of writing, the ihub within system has been destroyed along with most of the IT POSs. The system has been camped for three days straight with hundreds of Dekco pilots, and there has not been any significant IT military action since the camp began, despite many reports of intended IT formups. No significant IT supercapital assets have been destoyed, but the station is in its last reinforcement cycle. If IT cannot form some kind of defense, the system will fall into Dekco hands, along with assets in neighboring systems.
In addition, SW forces, reinvigorated and bloodthirsty for revenge against IT, have begun their invasion of Querious, adding another front to IT's defense of its soveriegn territory. Amidst rumors of continued discontent with the IT leadership structure, only time will tell if they can survive being hit on multiple fronts while dealing with their own internal issues.
In addition to bolstering their own numbers, goonswarm took under their wing a new alliance known as Test Alliance Please Ignore (TEST). Under the newly formed Deklein Coalition (Dekco), each alliance grew to over 4000 people. In addition, another alliance, Wildly Inappropriate (WI. or widot) joined Dekco. At the time, goonswarm and TEST were #2 and #3 in terms of member count, and widot was not far behind. This made Dekco one of the largest forces in EVE.
It wasn't long before Dekco began its first major campaign, eliminating Evoke from Cloud Ring. They made their military debut with a massive op in which two Evoke CSAA towers (POSs building supercapitals) were reinforced and destroyed. This gave Dekco a chance to flex their muscles and show the rest of New Eden that the goonswarm bloc was back in action. Despite being fairly competent at sov warfare, Evoke could not match the numbers that Dekco (and a few bitter NC vets) could bring to the fight, and after a few valiant attempts at repelling the invaders, Evoke abandoned Cloud ring and moved on to their current home in Providence.
The Cloud Ring invasion was significant for two reasons: 1) it gave the nascent Dekco its first real shot at managing its own invasion (like a dress rehearsal for later campaigns), and 2) it put goonswarm right on the doorstep of IT-controlled Fountain. IT did not lift a finger to try and stop the Cloud Ring invasion. At the time, the majority of IT forces were deployed in the south to help The Initiative (INIT) eliminate Against All Authorities (AAA) from Catch, and they came very close to eliminating AAA from the 0.0 map completely. Around the time that the Cloud Ring campaign was coming to an end, the tide of the war in the south began to turn in favor of AAA and the Stain Wagon (SW) forces. They began to push back into Catch, and with TEST help, they kept IT busy. Goonswarm agreed to begin their push into Fountain as a means of potentially distracting IT away from the war in the south. After goonswarm took the first system in Fountain (J5A-IX) and reinforced the first station system (PNQY-Y), IT redeployed to the north to stop the goonswarm push, leaving INIT on their own against SW forces.
PNQY-Y fell into Dekco control on Dec 22, 2010. IT attempted to recapture the system several times only to be stopped in their tracks every time after the first reinforcement cycles. Despite the constant counter assaults waged against all Dekco holdings in Fountain, Dekco held firm and defeated IT forces in every engagement. Soon, the second station system (9R4-EJ) fell into Dekco hands. Despite having a very strong EUTZ presence relative to Dekco forces, IT's strategy of timing their sov structures to end their reinforcement cycles during EUTZ was not working. IT then adopted its strategy of setting their timers to come out during Australian primetime, right around downtime, where Dekco had the weakest presence. Initially, the strategy seemed to work. IT forces successfully defended their infrastructure hub (ihub) in the key jump bridge node of Z30S-A, and gained their first significant victory of the campaign. Dekco forces struck at Z30S-A again. However, this time they snuck in a massive NC-supported supercapital fleet after baiting IT to finally deploy their supercapital fleet into combat. The result was significant blow to IT morale. Two IT Titans and two IT Supercarriers were lost, vs. a single NC supercarrier destroyed. Both sides lost many regular capitals in the engagement. Dekco and NC forces held the field, destroyed the ihub, and left system with a new-found confidence in their ability to counter the IT timezone war machine.
On the same day, two corporations (X13 and Finfleet) within IT decided to issue an ultimatum to the IT leadership. The ultimatum included several points that addressed the fermenting discontent within the leadership structure. If their demands were not met, they threatened to leave the alliance. Of course, the demands were not met, and X13 and Finfleet left IT for a new alliance known as Raiden.. Coupled with the loss at Z30S-A and the departure of X13 and Finfleet (and X13's significant supercapital fleet), IT requested assistance from its allies Systematic Chaos (Sys-k), from Period Basis, and INIT, freshly evicted from Catch.
It was at this time that Dekco leadership decided that the time was right to begin their assault on the primary IT staging system of 6VDT-H. After a rousing speech by goonswarm executor TheMittani in his "State of the Goonion" address, Dekco formed up a force of just under 1000 pilots and blitzed 6VDT-H, covering every stargate, every POS, and the station with warp inhibitor bubbles to prevent anything from warping or jumping from those locations. They then proceeded a campaign to keep the system camped with several hundred people until the system fell under their control. The idea behind the extended camp is that they would trap most of IT's military resources within the station or within the POSs. At the time of writing, the ihub within system has been destroyed along with most of the IT POSs. The system has been camped for three days straight with hundreds of Dekco pilots, and there has not been any significant IT military action since the camp began, despite many reports of intended IT formups. No significant IT supercapital assets have been destoyed, but the station is in its last reinforcement cycle. If IT cannot form some kind of defense, the system will fall into Dekco hands, along with assets in neighboring systems.
In addition, SW forces, reinvigorated and bloodthirsty for revenge against IT, have begun their invasion of Querious, adding another front to IT's defense of its soveriegn territory. Amidst rumors of continued discontent with the IT leadership structure, only time will tell if they can survive being hit on multiple fronts while dealing with their own internal issues.
Friday, January 28, 2011
#1
So this is my first blog, and like many others, I've centered my blog around the internet spaceship MMO "Eve Online". I've been playing EVE for about two and a half years now, and I've explored pretty much every aspect of the game. Like others, I'm passionate about it, and I have a lot of ideas that I like sharing. So instead of posting long-winded flames on the forums or in comments section of other people's blogs, I decided to start my own blog where I can write about my experiences or just whatever's on my mind.
What motivates me in EVE? Put simply, the scale. Eve is unlike other MMOs in that its scale is momumental and PVP (player vs. player) driven. In EVE, players create empires and then duke it out over control of the conquerable territories of nul security space. They form coalitions, make pacts, crush their enemies, get crushed by their enemies, and even stab their allies in the back, all done with the power of thousands of players organized under a common flag. This is why I play EVE, and this is what I plan on writing about.
A lot is going on on my side of the cluster right now, so I expect to be posting often.
Good hunting, and I'll see you on the front.
What motivates me in EVE? Put simply, the scale. Eve is unlike other MMOs in that its scale is momumental and PVP (player vs. player) driven. In EVE, players create empires and then duke it out over control of the conquerable territories of nul security space. They form coalitions, make pacts, crush their enemies, get crushed by their enemies, and even stab their allies in the back, all done with the power of thousands of players organized under a common flag. This is why I play EVE, and this is what I plan on writing about.
A lot is going on on my side of the cluster right now, so I expect to be posting often.
Good hunting, and I'll see you on the front.
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